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OUR SERVER IS UP AND RUNNING!!!!!
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=HPSF=MNR
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=HPSF=MNR

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Posts: 1606

Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 06:11 AM
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Actually, I saw your ping Milla after Dan did the last server reset tonight and you were in the low 70's. A 50 m/s ping difference between you and a guy getting a 20 m/s ping is like 5/100ths of a second difference in reaction time. A guy getting a 20 ping has a slight edge, granted, but the operative word here is slight.

You hear that RMP!!! Mr. Green

According to this article, anything around 100 m/s or less is perfectly acceptable for fps games (skip to the summary on pages 11 and 12):
ftp.cs.wpi.edu/pub/tec.../06-13.pdf


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=HPSF=CannonFodder
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Post Post subject: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 06:14 AM
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lol, i dun care if i had 0 ping, i'd still lose a knife fight Razz i just suck at it lol.

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=HPSF=MNR
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 06:18 AM
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Knives...pffft! Bare knuckle Heavy beat downs are the win.


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=HPSF=CannonFodder
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Post Post subject: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 06:24 AM
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u can do that? lol

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Post Post subject: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 06:53 AM
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dread, we threw your code on the front page, should be working Smile Thanks yo.

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=HPSF=DoctorDoom
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Post Post subject: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 12:12 PM
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What time did you guys play? I was looking at 11 est and it was empty.

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=HPSF=sgtmilla
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 12:42 PM
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=HPSF=MNR wrote:
Actually, I saw your ping Milla after Dan did the last server reset tonight and you were in the low 70's. A 50 m/s ping difference between you and a guy getting a 20 m/s ping is like 5/100ths of a second difference in reaction time. A guy getting a 20 ping has a slight edge, granted, but the operative word here is slight.

You hear that RMP!!! Mr. Green

According to this article, anything around 100 m/s or less is perfectly acceptable for fps games (skip to the summary on pages 11 and 12):
ftp.cs.wpi.edu/pub/tec.../06-13.pdf

Uhhuh.. 100 is playable, no argument there, but not competitive vs. a 20 ping. when it hit 70 I could actually hit the 20 pingers the odd time, as opposed to at 100, where there is no chance to lead, the gap is too drastic. That difference is there all the way down to 50 ping. If you are playing a pyro, blasting flame in all directions, it makes up for the lag, but playing a scout vs. scout, the difference is dramatic. Somewhat impossible to determine the lead you need to make to hit the target. Even a 50 ping lag makes a difference. I have played at 20 ping before, and it takes away the need to lead your shots, by a dramatic amount.

That being said, it matters little when you have a gun like the heavy spraying lead in a 25 foot circle, but when trying to hit a target with say a fist, knife (Or sniper rifle) it makes a huge difference. I wont even get into latency, and PC specs.

All in all, no complaints, but knife fights and punching are less fun when you have to get lucky to hit a target. I've always been at around 100, so I'm used to it. (I have seen some PWN at 100 ping as well in knife fights) They must have a good way of leading that I cant comprehend.


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dread
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 01:06 PM
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=HPSF=CannonFodder wrote:
dread, we threw your code on the front page, should be working Smile Thanks yo.

Now just select a picture and i'll edit it , add the hpsf logo to the background


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=HPSF=sgtmilla
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 01:41 PM
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dread wrote:
=HPSF=CannonFodder wrote:
dread, we threw your code on the front page, should be working Smile Thanks yo.

Now just select a picture and i'll edit it , add the hpsf logo to the background

wAY Mucho thanks D! You're da mahn!

Any idea how to mod the maps to add a clan logo to a wall/sign/floor etc? It would add that "our server" type of feel in game.


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=HPSF=MNR
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 02:12 PM
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=HPSF=sgtmilla wrote:
=HPSF=MNR wrote:
Actually, I saw your ping Milla after Dan did the last server reset tonight and you were in the low 70's. A 50 m/s ping difference between you and a guy getting a 20 m/s ping is like 5/100ths of a second difference in reaction time. A guy getting a 20 ping has a slight edge, granted, but the operative word here is slight.

You hear that RMP!!! Mr. Green

According to this article, anything around 100 m/s or less is perfectly acceptable for fps games (skip to the summary on pages 11 and 12):
ftp.cs.wpi.edu/pub/tec.../06-13.pdf

Uhhuh.. 100 is playable, no argument there, but not competitive vs. a 20 ping. when it hit 70 I could actually hit the 20 pingers the odd time, as opposed to at 100, where there is no chance to lead, the gap is too drastic. That difference is there all the way down to 50 ping. If you are playing a pyro, blasting flame in all directions, it makes up for the lag, but playing a scout vs. scout, the difference is dramatic. Somewhat impossible to determine the lead you need to make to hit the target. Even a 50 ping lag makes a difference. I have played at 20 ping before, and it takes away the need to lead your shots, by a dramatic amount.

That being said, it matters little when you have a gun like the heavy spraying lead in a 25 foot circle, but when trying to hit a target with say a fist, knife (Or sniper rifle) it makes a huge difference. I wont even get into latency, and PC specs.

All in all, no complaints, but knife fights and punching are less fun when you have to get lucky to hit a target. I've always been at around 100, so I'm used to it. (I have seen some PWN at 100 ping as well in knife fights) They must have a good way of leading that I cant comprehend.

Sorry Alan, didn't mean to sound patronizing. I'm sure you know just as much about higher latencies as I do.


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=HPSF=sgtmilla
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 02:52 PM
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=HPSF=MNR wrote:
=HPSF=sgtmilla wrote:
=HPSF=MNR wrote:
Actually, I saw your ping Milla after Dan did the last server reset tonight and you were in the low 70's. A 50 m/s ping difference between you and a guy getting a 20 m/s ping is like 5/100ths of a second difference in reaction time. A guy getting a 20 ping has a slight edge, granted, but the operative word here is slight.

You hear that RMP!!! Mr. Green

According to this article, anything around 100 m/s or less is perfectly acceptable for fps games (skip to the summary on pages 11 and 12):
ftp.cs.wpi.edu/pub/tec.../06-13.pdf

Uhhuh.. 100 is playable, no argument there, but not competitive vs. a 20 ping. when it hit 70 I could actually hit the 20 pingers the odd time, as opposed to at 100, where there is no chance to lead, the gap is too drastic. That difference is there all the way down to 50 ping. If you are playing a pyro, blasting flame in all directions, it makes up for the lag, but playing a scout vs. scout, the difference is dramatic. Somewhat impossible to determine the lead you need to make to hit the target. Even a 50 ping lag makes a difference. I have played at 20 ping before, and it takes away the need to lead your shots, by a dramatic amount.

That being said, it matters little when you have a gun like the heavy spraying lead in a 25 foot circle, but when trying to hit a target with say a fist, knife (Or sniper rifle) it makes a huge difference. I wont even get into latency, and PC specs.

All in all, no complaints, but knife fights and punching are less fun when you have to get lucky to hit a target. I've always been at around 100, so I'm used to it. (I have seen some PWN at 100 ping as well in knife fights) They must have a good way of leading that I cant comprehend.

Sorry Alan, didn't mean to sound patronizing. I'm sure you know just as much about higher latencies as I do.

LOL... I did not take it that way. Text suxx. hehe. I was just trying to explain the difference. Now in a game like WoW there is no issue.


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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 04:09 PM
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dread wrote:
=HPSF=CannonFodder wrote:
dread, we threw your code on the front page, should be working Smile Thanks yo.

Now just select a picture and i'll edit it , add the hpsf logo to the background

DT is in charge of that, and he sent me a skull yesterday but I dunno if that's wut u all want. So check wid him to see what he says Smile

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=HPSF=MNR
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 04:16 PM
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=HPSF=sgtmilla wrote:
=HPSF=MNR wrote:
=HPSF=sgtmilla wrote:
=HPSF=MNR wrote:
Actually, I saw your ping Milla after Dan did the last server reset tonight and you were in the low 70's. A 50 m/s ping difference between you and a guy getting a 20 m/s ping is like 5/100ths of a second difference in reaction time. A guy getting a 20 ping has a slight edge, granted, but the operative word here is slight.

You hear that RMP!!! Mr. Green

According to this article, anything around 100 m/s or less is perfectly acceptable for fps games (skip to the summary on pages 11 and 12):
ftp.cs.wpi.edu/pub/tec.../06-13.pdf

Uhhuh.. 100 is playable, no argument there, but not competitive vs. a 20 ping. when it hit 70 I could actually hit the 20 pingers the odd time, as opposed to at 100, where there is no chance to lead, the gap is too drastic. That difference is there all the way down to 50 ping. If you are playing a pyro, blasting flame in all directions, it makes up for the lag, but playing a scout vs. scout, the difference is dramatic. Somewhat impossible to determine the lead you need to make to hit the target. Even a 50 ping lag makes a difference. I have played at 20 ping before, and it takes away the need to lead your shots, by a dramatic amount.

That being said, it matters little when you have a gun like the heavy spraying lead in a 25 foot circle, but when trying to hit a target with say a fist, knife (Or sniper rifle) it makes a huge difference. I wont even get into latency, and PC specs.

All in all, no complaints, but knife fights and punching are less fun when you have to get lucky to hit a target. I've always been at around 100, so I'm used to it. (I have seen some PWN at 100 ping as well in knife fights) They must have a good way of leading that I cant comprehend.

Sorry Alan, didn't mean to sound patronizing. I'm sure you know just as much about higher latencies as I do.

LOL... I did not take it that way. Text suxx. hehe. I was just trying to explain the difference. Now in a game like WoW there is no issue.

Heh, it's all good. Very Happy


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dread
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Post Post subject: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Tue Oct 23, 2007 04:20 PM
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Code::
<!-- ServerSpy.net Server Player Ranks | START -->
<!-- NOTE:
You can adjust and height and width of the display by 
changing the values below of "height" and "width"
-->
<iframe align="center" src="http://share2.serverspy.net/bin/serverplayerrank.mpl?mid=229885" width="550" height="250"></iframe>
<!-- Server Usage Stats | END -->


BETA: Player Rankings for your server

ALSO:

I recommend adding this link to your IP Block

Code::
<a href="href="steam://connect/208.100.20.246:27015">Join Now: Click Here</a>

This makes it so if anybody is logged into steam it will connect to the server if they click the link.


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Aku..Soku..Zan

Some people are like slinkies - not really good for anything but they bring a smile to your face when pushed down the stairs

Last edited by dread on Tue Oct 23, 2007 04:22 PM; edited 2 time in total
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=HPSF=Roadrunner
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Posts: 648
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Post Post subject: Re: OUR SERVER IS UP AND RUNNING!!!!!
Posted: Fri Nov 16, 2007 03:43 AM
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=HPSF=sgtmilla wrote:
=HPSF=MNR wrote:
Actually, I saw your ping Milla after Dan did the last server reset tonight and you were in the low 70's. A 50 m/s ping difference between you and a guy getting a 20 m/s ping is like 5/100ths of a second difference in reaction time. A guy getting a 20 ping has a slight edge, granted, but the operative word here is slight.

You hear that RMP!!! Mr. Green

According to this article, anything around 100 m/s or less is perfectly acceptable for fps games (skip to the summary on pages 11 and 12):
ftp.cs.wpi.edu/pub/tec.../06-13.pdf

Uhhuh.. 100 is playable, no argument there, but not competitive vs. a 20 ping. when it hit 70 I could actually hit the 20 pingers the odd time, as opposed to at 100, where there is no chance to lead, the gap is too drastic. That difference is there all the way down to 50 ping. If you are playing a pyro, blasting flame in all directions, it makes up for the lag, but playing a scout vs. scout, the difference is dramatic. Somewhat impossible to determine the lead you need to make to hit the target. Even a 50 ping lag makes a difference. I have played at 20 ping before, and it takes away the need to lead your shots, by a dramatic amount.

That being said, it matters little when you have a gun like the heavy spraying lead in a 25 foot circle, but when trying to hit a target with say a fist, knife (Or sniper rifle) it makes a huge difference. I wont even get into latency, and PC specs.

All in all, no complaints, but knife fights and punching are less fun when you have to get lucky to hit a target. I've always been at around 100, so I'm used to it. (I have seen some PWN at 100 ping as well in knife fights) They must have a good way of leading that I cant comprehend.

THAT being said, thank God you don't have a better ping, cause the way you been smokin me makes me think you'd be a real pain in the ass if you were any better.

As for the melee kills, although I have pretty good ping usually ( I think anyway), mine are ALL luck. I just jump around, and flail wildly. Are you telling me I am suppose to be aiming and shit?


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